Day 2 Contract Gating & Reduced Passive Rates
Grant contracts now only start appearing on In-Game Day 2, allowing early operations to stabilize. All grant contract passive payout rates have been slightly reduced to prevent early economy inflation.
3-Hour Directive & Task Expiry Timers
Directives and internal facility tasks now feature an active 3 in-game hour decision window (ticking progress bar). When time expires, Option B is resolved by default.
Dynamic Participant Name Injection
Events and tasks targeting a participant now dynamically inject the active targeted participant's proper name into description and narrative text.
Anchored Telemetry HUD & Compact Switcher
The center-column mini info tracker is now rock-solidly anchored to the top-right corner to prevent repositioning when text changes. The chamber/cohort switcher has also been redesigned into a sleek, compact layout.